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Geforce GTX 680 vs Radeon HD 7850

Intro

The Geforce GTX 680 uses a 28 nm design. nVidia has set the core frequency at 1006 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this card. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 7850, which has clock speeds of 860 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs along with 64 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
Radeon HD 7850 5200 points
Difference: 2450 (47%)

Ethereum Mining Hash Rate

Geforce GTX 680 16 Mh/s
Radeon HD 7850 13 Mh/s
Difference: 3 (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7850 130 Watts
Geforce GTX 680 195 Watts
Difference: 65 Watts (50%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 680 should theoretically be much superior to the Radeon HD 7850 in general. (explain)

Geforce GTX 680 192256 MB/sec
Radeon HD 7850 153600 MB/sec
Difference: 38656 (25%)

Texel Rate

The Geforce GTX 680 will be a lot (more or less 134%) better at anisotropic filtering than the Radeon HD 7850. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon HD 7850 55040 Mtexels/sec
Difference: 73728 (134%)

Pixel Rate

The Geforce GTX 680 will be a little bit (more or less 17%) faster with regards to AA than the Radeon HD 7850, and should be able to handle higher resolutions while still performing well. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon HD 7850 27520 Mpixels/sec
Difference: 4672 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon HD 7850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon HD 7850
Manufacturer nVidia AMD
Year March 2012 March 2012
Code Name GK104 Pitcairn Pro
Memory 2048 MB 2048 MB
Core Speed 1006 MHz 860 MHz
Memory Speed 6008 MHz 4800 MHz
Power (Max TDP) 195 watts 130 watts
Bandwidth 192256 MB/sec 153600 MB/sec
Texel Rate 128768 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 1536 1024
Texture Mapping Units 128 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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