Compare any two graphics cards:
GeForce 9800 GT 1GB vs Radeon HD 7850
IntroThe GeForce 9800 GT 1GB has a core clock speed of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit memory bus, and makes use of a 65/55 nm design. It is made up of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.Compare all that to the Radeon HD 7850, which has core clock speeds of 860 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs along with 64 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7850 should perform a lot faster than the GeForce 9800 GT 1GB overall. (explain)
Texel RateThe Radeon HD 7850 should be a lot (more or less 64%) more effective at anisotropic filtering than the GeForce 9800 GT 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 7850 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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