Compare any two graphics cards:
GeForce 8600 GTS vs Radeon HD 7770
IntroThe GeForce 8600 GTS uses a 80 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR3 RAM is set to run at a speed of 1000 MHz on this model. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare those specs to the Radeon HD 7770, which uses a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory is set to run at a speed of 1125 MHz on this specific card. It features 640 SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 7770, in theory, should be much faster than the GeForce 8600 GTS overall. (explain)
Texel RateThe Radeon HD 7770 will be a lot (more or less 270%) more effective at texture filtering than the GeForce 8600 GTS. (explain)
Pixel RateThe Radeon HD 7770 should be quite a bit (about 196%) better at anti-aliasing than the GeForce 8600 GTS, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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