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GeForce GTX 480 vs Radeon HD 7770

Intro

The GeForce GTX 480 comes with a core clock speed of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also makes use of a 384-bit bus, and uses a 40 nm design. It is comprised of 480 SPUs, 60 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Radeon HD 7770, which has a core clock speed of 1000 MHz and a GDDR5 memory speed of 1125 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
Radeon HD 7770 3180 points
Difference: 470 (15%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
GeForce GTX 480 250 Watts
Difference: 170 Watts (213%)

Memory Bandwidth

Performance-wise, the GeForce GTX 480 should theoretically be much superior to the Radeon HD 7770 in general. (explain)

GeForce GTX 480 177408 MB/sec
Radeon HD 7770 72000 MB/sec
Difference: 105408 (146%)

Texel Rate

The GeForce GTX 480 will be a small bit (about 5%) faster with regards to AF than the Radeon HD 7770. (explain)

GeForce GTX 480 42000 Mtexels/sec
Radeon HD 7770 40000 Mtexels/sec
Difference: 2000 (5%)

Pixel Rate

The GeForce GTX 480 will be much (approximately 110%) more effective at full screen anti-aliasing than the Radeon HD 7770, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 7770 16000 Mpixels/sec
Difference: 17600 (110%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 7770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon HD 7770
Manufacturer nVidia AMD
Year March 2010 February 2012
Code Name GF100 Cape Verde XT
Memory 1536 MB 1024 MB
Core Speed 700 MHz 1000 MHz
Memory Speed 3696 MHz 4500 MHz
Power (Max TDP) 250 watts 80 watts
Bandwidth 177408 MB/sec 72000 MB/sec
Texel Rate 42000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 480 640
Texture Mapping Units 60 40
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 7770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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