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GeForce GTX 560 Ti 448 vs Radeon HD 7770

Intro

The GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 RAM works at a speed of 900 MHz on this specific card. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.

Compare that to the Radeon HD 7770, which features GPU core speed of 1000 MHz, and 1024 MB of GDDR5 RAM set to run at 1125 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
Radeon HD 7770 3180 points
Difference: 1020 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 130 Watts (163%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 Ti 448 should perform quite a bit faster than the Radeon HD 7770 in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon HD 7770 72000 MB/sec
Difference: 72000 (100%)

Texel Rate

The GeForce GTX 560 Ti 448 should be just a bit (more or less 2%) better at AF than the Radeon HD 7770. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
Radeon HD 7770 40000 Mtexels/sec
Difference: 992 (2%)

Pixel Rate

The GeForce GTX 560 Ti 448 should be quite a bit (more or less 83%) better at AA than the Radeon HD 7770, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon HD 7770 16000 Mpixels/sec
Difference: 13280 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon HD 7770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 7770
Manufacturer nVidia AMD
Year December 2011 February 2012
Code Name GF110 Cape Verde XT
Memory 1280 MB 1024 MB
Core Speed 732 MHz 1000 MHz
Memory Speed 3600 MHz 4500 MHz
Power (Max TDP) 210 watts 80 watts
Bandwidth 144000 MB/sec 72000 MB/sec
Texel Rate 40992 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 448 640
Texture Mapping Units 56 40
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1500 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 7770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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