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Radeon HD 7750 vs Radeon HD 7950

Intro

The Radeon HD 7750 uses a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM is set to run at a speed of 1125 MHz on this particular card. It features 512 SPUs as well as 32 TAUs and 16 ROPs.

Compare all of that to the Radeon HD 7950, which comes with a core clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
Radeon HD 7950 200 Watts
Difference: 145 Watts (264%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7950 should theoretically be quite a bit superior to the Radeon HD 7750 in general. (explain)

Radeon HD 7950 240000 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 168000 (233%)

Texel Rate

The Radeon HD 7950 should be much (about 250%) faster with regards to anisotropic filtering than the Radeon HD 7750. (explain)

Radeon HD 7950 89600 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 64000 (250%)

Pixel Rate

The Radeon HD 7950 is a lot (approximately 100%) better at FSAA than the Radeon HD 7750, and also able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 7950 25600 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 12800 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 7750

Amazon.com

Radeon HD 7950

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 7750 Radeon HD 7950
Manufacturer AMD AMD
Year February 2012 January 2012
Code Name Cape Verde Pro Tahiti Pro
Memory 1024 MB 1536 MB
Core Speed 800 MHz 800 MHz
Memory Speed 4500 MHz 5000 MHz
Power (Max TDP) 55 watts 200 watts
Bandwidth 72000 MB/sec 240000 MB/sec
Texel Rate 25600 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 12800 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 512 1792
Texture Mapping Units 32 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 1500 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.1 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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