Compare any two graphics cards:
Radeon HD 6670 (OEM) 1GB vs Radeon HD 7750
IntroThe Radeon HD 6670 (OEM) 1GB has a GPU core clock speed of 800 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.Compare all that to the Radeon HD 7750, which has core clock speeds of 800 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 RAM. It features 512 SPUs as well as 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 7750 should in theory be a small bit faster than the Radeon HD 6670 (OEM) 1GB in general. (explain)
Texel RateThe Radeon HD 7750 is quite a bit (about 33%) better at anisotropic filtering than the Radeon HD 6670 (OEM) 1GB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 7750 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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