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Radeon HD 6670 (OEM) 1GB vs Radeon HD 7750

Intro

The Radeon HD 6670 (OEM) 1GB features a GPU core clock speed of 800 MHz, and the 1024 MB of GDDR5 memory runs at 1000 MHz through a 128-bit bus. It also is comprised of 480 SPUs, 24 Texture Address Units, and 8 ROPs.

Compare those specifications to the Radeon HD 7750, which has GPU core speed of 800 MHz, and 1024 MB of GDDR5 memory running at 1125 MHz through a 128-bit bus. It also is comprised of 512 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
Radeon HD 6670 (OEM) 1GB 63 Watts
Difference: 8 Watts (15%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7750 should be a bit faster than the Radeon HD 6670 (OEM) 1GB in general. (explain)

Radeon HD 7750 72000 MB/sec
Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Difference: 8000 (13%)

Texel Rate

The Radeon HD 7750 should be a lot (about 33%) more effective at texture filtering than the Radeon HD 6670 (OEM) 1GB. (explain)

Radeon HD 7750 25600 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Difference: 6400 (33%)

Pixel Rate

The Radeon HD 7750 will be a lot (about 100%) more effective at anti-aliasing than the Radeon HD 6670 (OEM) 1GB, and able to handle higher resolutions while still performing well. (explain)

Radeon HD 7750 12800 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 6400 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 6670 (OEM) 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 6670 (OEM) 1GB Radeon HD 7750
Manufacturer ATi ATi
Year February 2011 February 2012
Code Name Turks Cape Verde Pro
Fab Process 40 nm 28 nm
Bus PCIe 2.1 x16 PCIe 3.0 x16
Memory 1024 MB 1024 MB
Core Speed 800 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1000 MHz (4000 MHz effective) 1125 MHz (4500 MHz effective)
Unified Shaders 480 512
Texture Mapping Units 24 32
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 63 watts 55 watts
Shader Model 5.0 5.0
Bandwidth 64000 MB/sec 72000 MB/sec
Texel Rate 19200 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 6400 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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