Compare any two graphics cards:
GeForce GTX 280 vs Radeon HD 7950 3GB
IntroThe GeForce GTX 280 features a clock speed of 602 MHz and a GDDR3 memory frequency of 1107 MHz. It also features a 512-bit bus, and makes use of a 65 nm design. It features 240 SPUs, 80 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon HD 7950 3GB, which uses a 28 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this particular card. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 7950 3GB should be 69% quicker than the GeForce GTX 280 overall, due to its greater data rate. (explain)
Texel RateThe Radeon HD 7950 3GB will be much (more or less 86%) faster with regards to AF than the GeForce GTX 280. (explain)
Pixel RateThe Radeon HD 7950 3GB will be quite a bit (more or less 33%) faster with regards to FSAA than the GeForce GTX 280, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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