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GeForce 9800 GX2 vs Radeon HD 7950 3GB

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory works at a speed of 1000 MHz on this specific card. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 7950 3GB, which has GPU core speed of 800 MHz, and 3072 MB of GDDR5 RAM set to run at 1250 MHz through a 384-bit bus. It also features 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
Radeon HD 7950 3GB 200 Watts
Difference: 3 Watts (2%)

Memory Bandwidth

Theoretically, the Radeon HD 7950 3GB should perform a lot faster than the GeForce 9800 GX2 in general. (explain)

Radeon HD 7950 3GB 240000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 112000 (88%)

Texel Rate

The Radeon HD 7950 3GB is a little bit (about 17%) more effective at AF than the GeForce 9800 GX2. (explain)

Radeon HD 7950 3GB 89600 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 12800 (17%)

Pixel Rate

The Radeon HD 7950 3GB is much (approximately 33%) more effective at full screen anti-aliasing than the GeForce 9800 GX2, and also will be able to handle higher resolutions more effectively. (explain)

Radeon HD 7950 3GB 25600 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 6400 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 7950 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 7950 3GB
Manufacturer nVidia AMD
Year Mar 2008 January 2012
Code Name G92 Tahiti Pro
Memory 512 MB (x2) 3072 MB
Core Speed 600 MHz (x2) 800 MHz
Memory Speed 2000 MHz (x2) 5000 MHz
Power (Max TDP) 197 watts 200 watts
Bandwidth 128000 MB/sec 240000 MB/sec
Texel Rate 76800 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 128 (x2) 1792
Texture Mapping Units 64 (x2) 112
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 384-bit
Fab Process 65 nm 28 nm
Transistors 754 million 4313 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 7950 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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