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GeForce 9800 GX2 vs Radeon HD 7950 3GB

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 RAM is set to run at a frequency of 1000 MHz on this model. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon HD 7950 3GB, which comes with core speeds of 800 MHz on the GPU, and 1250 MHz on the 3072 MB of GDDR5 RAM. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
Radeon HD 7950 3GB 200 Watts
Difference: 3 Watts (2%)

Memory Bandwidth

In theory, the Radeon HD 7950 3GB should be 88% quicker than the GeForce 9800 GX2 in general, because of its higher bandwidth. (explain)

Radeon HD 7950 3GB 240000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 112000 (88%)

Texel Rate

The Radeon HD 7950 3GB will be a bit (more or less 17%) faster with regards to AF than the GeForce 9800 GX2. (explain)

Radeon HD 7950 3GB 89600 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 12800 (17%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 7950 3GB is a better choice, and very much so. (explain)

Radeon HD 7950 3GB 25600 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 6400 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 7950 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 7950 3GB
Manufacturer nVidia AMD
Year Mar 2008 January 2012
Code Name G92 Tahiti Pro
Memory 512 MB (x2) 3072 MB
Core Speed 600 MHz (x2) 800 MHz
Memory Speed 2000 MHz (x2) 5000 MHz
Power (Max TDP) 197 watts 200 watts
Bandwidth 128000 MB/sec 240000 MB/sec
Texel Rate 76800 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 128 (x2) 1792
Texture Mapping Units 64 (x2) 112
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 384-bit
Fab Process 65 nm 28 nm
Transistors 754 million 4313 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 7950 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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