Compare any two graphics cards:
GeForce GTX 260 vs Radeon HD 7970
IntroThe GeForce GTX 260 has a clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit memory bus, and uses a 65 nm design. It is made up of 192 SPUs, 64 Texture Address Units, and 28 Raster Operation Units.Compare that to the Radeon HD 7970, which has a clock speed of 925 MHz and a GDDR5 memory frequency of 1375 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 7970 should be 136% quicker than the GeForce GTX 260 overall, because of its higher data rate. (explain)
Texel RateThe Radeon HD 7970 will be quite a bit (approximately 221%) better at AF than the GeForce GTX 260. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 7970 is superior to the GeForce GTX 260, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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