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GeForce 9800 GX2 vs Radeon HD 7970

Intro

The GeForce 9800 GX2 has core speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 7970, which features a core clock speed of 925 MHz and a GDDR5 memory speed of 1375 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
Radeon HD 7970 250 Watts
Difference: 53 Watts (27%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7970 should theoretically be much better than the GeForce 9800 GX2 overall. (explain)

Radeon HD 7970 264000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 136000 (106%)

Texel Rate

The Radeon HD 7970 should be a lot (more or less 54%) faster with regards to anisotropic filtering than the GeForce 9800 GX2. (explain)

Radeon HD 7970 118400 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 41600 (54%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 7970 is superior to the GeForce 9800 GX2, by far. (explain)

Radeon HD 7970 29600 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 10400 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 7970
Manufacturer nVidia AMD
Year Mar 2008 January 2012
Code Name G92 Tahiti XT
Memory 512 MB (x2) 3072 MB
Core Speed 600 MHz (x2) 925 MHz
Memory Speed 2000 MHz (x2) 5500 MHz
Power (Max TDP) 197 watts 250 watts
Bandwidth 128000 MB/sec 264000 MB/sec
Texel Rate 76800 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 128 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 384-bit
Fab Process 65 nm 28 nm
Transistors 754 million 4313 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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