Compare any two graphics cards:
GeForce GT 440 1.5GB vs Radeon HD 7970
IntroThe GeForce GT 440 1.5GB has a GPU core speed of 594 MHz, and the 1536 MB of GDDR3 memory is set to run at 900 MHz through a 192-bit bus. It also is comprised of 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.Compare all that to the Radeon HD 7970, which comes with a core clock speed of 925 MHz and a GDDR5 memory frequency of 1375 MHz. It also makes use of a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 7970 should perform a lot faster than the GeForce GT 440 1.5GB overall. (explain)
Texel RateThe Radeon HD 7970 will be a lot (approximately 731%) more effective at AF than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe Radeon HD 7970 is a lot (approximately 108%) more effective at anti-aliasing than the GeForce GT 440 1.5GB, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!