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GeForce GTX 560 vs Radeon HD 7970

Intro

The GeForce GTX 560 makes use of a 40 nm design. nVidia has set the core frequency at 810 MHz. The GDDR5 RAM works at a frequency of 1001 MHz on this model. It features 336 SPUs as well as 56 TAUs and 32 ROPs.

Compare that to the Radeon HD 7970, which features clock speeds of 925 MHz on the GPU, and 1375 MHz on the 3072 MB of GDDR5 memory. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7970 8225 points
GeForce GTX 560 3030 points
Difference: 5195 (171%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon HD 7970 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7970 should theoretically be quite a bit superior to the GeForce GTX 560 overall. (explain)

Radeon HD 7970 264000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 135872 (106%)

Texel Rate

The Radeon HD 7970 will be a lot (approximately 161%) faster with regards to anisotropic filtering than the GeForce GTX 560. (explain)

Radeon HD 7970 118400 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 73040 (161%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 7970 is the winner, not by a very large margin though. (explain)

Radeon HD 7970 29600 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 3680 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon HD 7970
Manufacturer nVidia AMD
Year May 2011 January 2012
Code Name GF114 Tahiti XT
Memory 1024 MB 3072 MB
Core Speed 810 MHz 925 MHz
Memory Speed 4004 MHz 5500 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 128128 MB/sec 264000 MB/sec
Texel Rate 45360 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 336 2048
Texture Mapping Units 56 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 4313 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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