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GeForce GTX 560 Ti 448 vs Radeon HD 7970

Intro

The GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 RAM runs at a frequency of 900 MHz on this specific card. It features 448 SPUs along with 56 TAUs and 40 ROPs.

Compare those specs to the Radeon HD 7970, which has clock speeds of 925 MHz on the GPU, and 1375 MHz on the 3072 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7970 8225 points
GeForce GTX 560 Ti 448 4200 points
Difference: 4025 (96%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Radeon HD 7970 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

The Radeon HD 7970 should in theory perform a lot faster than the GeForce GTX 560 Ti 448 in general. (explain)

Radeon HD 7970 264000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 120000 (83%)

Texel Rate

The Radeon HD 7970 is a lot (about 189%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 7970 118400 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 77408 (189%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 7970 is a better choice, but it probably won't make a huge difference. (explain)

Radeon HD 7970 29600 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 320 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon HD 7970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 7970
Manufacturer nVidia AMD
Year December 2011 January 2012
Code Name GF110 Tahiti XT
Memory 1280 MB 3072 MB
Core Speed 732 MHz 925 MHz
Memory Speed 3600 MHz 5500 MHz
Power (Max TDP) 210 watts 250 watts
Bandwidth 144000 MB/sec 264000 MB/sec
Texel Rate 40992 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 448 2048
Texture Mapping Units 56 128
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 4313 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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