Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon HD 4830 1GB
IntroThe GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 memory runs at a speed of 900 MHz on this specific model. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.Compare all of that to the Radeon HD 4830 1GB, which comes with a core clock speed of 575 MHz and a GDDR4 memory speed of 900 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It is comprised of 640(128x5) SPUs, 32 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 560 Ti 448, in theory, should be much faster than the Radeon HD 4830 1GB overall. (explain)
Texel RateThe GeForce GTX 560 Ti 448 will be much (more or less 123%) better at anisotropic filtering than the Radeon HD 4830 1GB. (explain)
Pixel RateThe GeForce GTX 560 Ti 448 will be quite a bit (about 218%) faster with regards to AA than the Radeon HD 4830 1GB, and also should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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