Compare any two graphics cards:
GeForce GT 210 vs GeForce GTX 560 Ti 448
IntroThe GeForce GT 210 features a clock frequency of 589 MHz and a DDR3 memory speed of 800 MHz. It also makes use of a 64-bit memory bus, and uses a 40 nm design. It is comprised of 16 SPUs, 8 Texture Address Units, and 4 ROPs.Compare those specifications to the GeForce GTX 560 Ti 448, which features clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 560 Ti 448 should in theory be quite a bit faster than the GeForce GT 210 overall. (explain)
Texel RateThe GeForce GTX 560 Ti 448 will be a lot (approximately 770%) better at AF than the GeForce GT 210. (explain)
Pixel RateThe GeForce GTX 560 Ti 448 should be a lot (about 1143%) faster with regards to FSAA than the GeForce GT 210, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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