Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs GeForce GTX 560

Intro

The GeForce 8800 GT 512MB comes with a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also features 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 560, which makes use of a 40 nm design. nVidia has clocked the core frequency at 810 MHz. The GDDR5 RAM runs at a frequency of 1001 MHz on this model. It features 336 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
GeForce GTX 560 150 Watts
Difference: 45 Watts (43%)

Memory Bandwidth

The GeForce GTX 560 should theoretically perform much faster than the GeForce 8800 GT 512MB in general. (explain)

GeForce GTX 560 128128 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 70528 (122%)

Texel Rate

The GeForce GTX 560 should be quite a bit (about 35%) more effective at AF than the GeForce 8800 GT 512MB. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 11760 (35%)

Pixel Rate

The GeForce GTX 560 is much (about 170%) better at full screen anti-aliasing than the GeForce 8800 GT 512MB, and also able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 16320 (170%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB GeForce GTX 560
Manufacturer nVidia nVidia
Year Oct 2007 May 2011
Code Name G92 GF114
Memory 512 MB 1024 MB
Core Speed 600 MHz 810 MHz
Memory Speed 1800 MHz 4004 MHz
Power (Max TDP) 105 watts 150 watts
Bandwidth 57600 MB/sec 128128 MB/sec
Texel Rate 33600 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 112 336
Texture Mapping Units 56 56
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce 8800 GT 512MB vs GeForce GTX 560”
Sopre o Cartucho | Qual a diferença entre Batman: Arkham City de PS3 e Xbox 360? says:

[...] ligado e desligado, porém devo alerta-los que a diferença não está apenas PhysX, mas também nas especificações das placas, que é muito grande. Tweet Tags: arkham city, Batman, nvidia, PC, PS3, xbox [...]

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield