Compare any two graphics cards:
GeForce 9800 GTX+ vs GeForce GTX 560
IntroThe GeForce 9800 GTX+ has a clock speed of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare that to the GeForce GTX 560, which has GPU core speed of 810 MHz, and 1024 MB of GDDR5 memory set to run at 1001 MHz through a 256-bit bus. It also is made up of 336 SPUs, 56 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 560 will be 82% faster than the GeForce 9800 GTX+ in general, due to its greater data rate. (explain)
Texel RateThe GeForce 9800 GTX+ is a little bit (approximately 4%) faster with regards to anisotropic filtering than the GeForce GTX 560. (explain)
Pixel RateThe GeForce GTX 560 will be much (about 120%) more effective at full screen anti-aliasing than the GeForce 9800 GTX+, and also should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce 9800 GTX+ vs GeForce GTX 560”I recently did upgrade my card from a 9800GTX+ to a 560 DS SSC and overclocked the card from it's stock 900mhz core clock to 950 along with up-ing the memory clock from it's stock clock of 2079 to 2197 and it noticeably better than the 9800. What I would like to know is how those timings affect the performance of the card vs the stock card compared here.