Compare any two graphics cards:
GeForce 9800 GTX+ vs GeForce GTX 560
IntroThe GeForce 9800 GTX+ comes with core speeds of 738 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.Compare all of that to the GeForce GTX 560, which has a clock frequency of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 560 will be 82% quicker than the GeForce 9800 GTX+ in general, because of its higher data rate. (explain)
Texel RateThe GeForce 9800 GTX+ is a small bit (approximately 4%) more effective at texture filtering than the GeForce GTX 560. (explain)
Pixel RateThe GeForce GTX 560 is much (approximately 120%) faster with regards to FSAA than the GeForce 9800 GTX+, and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce 9800 GTX+ vs GeForce GTX 560”I recently did upgrade my card from a 9800GTX+ to a 560 DS SSC and overclocked the card from it's stock 900mhz core clock to 950 along with up-ing the memory clock from it's stock clock of 2079 to 2197 and it noticeably better than the 9800. What I would like to know is how those timings affect the performance of the card vs the stock card compared here.