Compare any two graphics cards:
GeForce GTX 295 vs GeForce GTX 560
IntroThe GeForce GTX 295 comes with clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.Compare those specs to the GeForce GTX 560, which uses a 40 nm design. nVidia has set the core speed at 810 MHz. The GDDR5 memory is set to run at a frequency of 1001 MHz on this specific card. It features 336 SPUs along with 56 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 295 should in theory be a lot superior to the GeForce GTX 560 in general. (explain)
Texel RateThe GeForce GTX 295 will be quite a bit (about 103%) more effective at anisotropic filtering than the GeForce GTX 560. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 295 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
3 Responses to “GeForce GTX 295 vs GeForce GTX 560”hi.. gtx 295 is about 30+ k .& gtx 560 is about 12 k .. so batter buy 2 card of 560 ( 295 is a quad core ) thx
Yeah! But if you buy a gtx 295 , you are free from low fps in gaming. Gtx 295 is similar fast as gtx 660. I'm enjoying it a lot!
My 560 runs quite smooth compared to my 295 SLI setup. It runs Crysis 3 very well, whereas the 295 couldn't play at all due to DX11 incompatibility.