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GeForce GTX 295 vs GeForce GTX 560

Intro

The GeForce GTX 295 has a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit memory bus, and uses a 55 nm design. It features 240 SPUs, 80 Texture Address Units, and 28 ROPs.

Compare those specifications to the GeForce GTX 560, which comes with a GPU core clock speed of 810 MHz, and 1024 MB of GDDR5 RAM set to run at 1001 MHz through a 256-bit bus. It also is made up of 336 SPUs, 56 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 295 289 Watts
Difference: 139 Watts (93%)

Memory Bandwidth

The GeForce GTX 295, in theory, should perform much faster than the GeForce GTX 560 in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 95648 (75%)

Texel Rate

The GeForce GTX 295 will be much (more or less 103%) more effective at anisotropic filtering than the GeForce GTX 560. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 46800 (103%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 295 is superior to the GeForce GTX 560, by a large margin. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 6336 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 560
Manufacturer nVidia nVidia
Year January 8, 2009 May 2011
Code Name G200b GF114
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 810 MHz
Memory Speed 1998 MHz (x2) 4004 MHz
Power (Max TDP) 289 watts 150 watts
Bandwidth 223776 MB/sec 128128 MB/sec
Texel Rate 92160 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 240 (x2) 336
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1950 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 295 vs GeForce GTX 560”
sanjeev says:

hi.. gtx 295 is about 30+ k .& gtx 560 is about 12 k .. so batter buy 2 card of 560 ( 295 is a quad core ) thx

Akazzdip Rey says:

Yeah! But if you buy a gtx 295 , you are free from low fps in gaming. Gtx 295 is similar fast as gtx 660. I'm enjoying it a lot!

Joshua says:

My 560 runs quite smooth compared to my 295 SLI setup. It runs Crysis 3 very well, whereas the 295 couldn't play at all due to DX11 incompatibility.

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