Compare any two graphics cards:
GeForce GT 240 GDDR5 vs Radeon HD 5830
IntroThe GeForce GT 240 GDDR5 uses a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 memory is set to run at a speed of 850 MHz on this particular model. It features 96 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.Compare those specifications to the Radeon HD 5830, which makes use of a 40 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this specific model. It features 1120(224x5) SPUs along with 56 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5830, in theory, should be a lot faster than the GeForce GT 240 GDDR5 overall. (explain)
Texel RateThe Radeon HD 5830 is much (about 155%) more effective at AF than the GeForce GT 240 GDDR5. (explain)
Pixel RateThe Radeon HD 5830 should be quite a bit (about 191%) more effective at anti-aliasing than the GeForce GT 240 GDDR5, and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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