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GeForce GTX 460 vs GeForce GTX 560

Intro

The GeForce GTX 460 uses a 40 nm design. nVidia has set the core frequency at 675 MHz. The GDDR5 memory is set to run at a speed of 900 MHz on this particular model. It features 336 SPUs as well as 56 TAUs and 24 ROPs.

Compare those specifications to the GeForce GTX 560, which makes use of a 40 nm design. nVidia has clocked the core frequency at 810 MHz. The GDDR5 memory is set to run at a speed of 1001 MHz on this model. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 3030 points
GeForce GTX 460 2557 points
Difference: 473 (18%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GTX 560, in theory, should be quite a bit faster than the GeForce GTX 460 in general. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 41728 (48%)

Texel Rate

The GeForce GTX 560 should be a bit (about 20%) better at texture filtering than the GeForce GTX 460. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 7560 (20%)

Pixel Rate

The GeForce GTX 560 should be a lot (about 60%) better at AA than the GeForce GTX 460, and capable of handling higher resolutions more effectively. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 9720 (60%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 560
Manufacturer nVidia nVidia
Year July 2010 May 2011
Code Name GF104 GF114
Memory 768 MB 1024 MB
Core Speed 675 MHz 810 MHz
Memory Speed 3600 MHz 4004 MHz
Power (Max TDP) 150 watts 150 watts
Bandwidth 86400 MB/sec 128128 MB/sec
Texel Rate 37800 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 336 336
Texture Mapping Units 56 56
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 1950 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 460 vs GeForce GTX 560”
GoN2O says:

Farcry 3 Very High

GTX460 Frames, Time (ms), Min, Max, Avg
5419, 136953, 11, 52, 39.568

GTX560 Frames, Time (ms), Min, Max, Avg
2849, 60000, 19, 60, 47.483

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