Compare any two graphics cards:
GeForce 9400 GT 256MB vs Radeon HD 6670 (OEM) 1GB
IntroThe GeForce 9400 GT 256MB comes with a GPU core speed of 550 MHz, and the 256 MB of GDDR2 RAM runs at 400 MHz through a 128-bit bus. It also is made up of 16 SPUs, 8 TAUs, and 4 ROPs.Compare all that to the Radeon HD 6670 (OEM) 1GB, which features GPU core speed of 800 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is made up of 480 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6670 (OEM) 1GB will be 400% faster than the GeForce 9400 GT 256MB in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 6670 (OEM) 1GB will be a lot (approximately 336%) faster with regards to AF than the GeForce 9400 GT 256MB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 6670 (OEM) 1GB is superior to the GeForce 9400 GT 256MB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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