Compare any two graphics cards:
Radeon HD 5850 vs Radeon HD 6670 (OEM) 1GB
IntroThe Radeon HD 5850 has a GPU core speed of 725 MHz, and the 1024 MB of GDDR5 RAM runs at 1000 MHz through a 256-bit bus. It also is comprised of 1440(288x5) Stream Processors, 72 TAUs, and 32 Raster Operation Units.Compare those specs to the Radeon HD 6670 (OEM) 1GB, which makes use of a 40 nm design. AMD has set the core speed at 800 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this particular card. It features 480 SPUs along with 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 5850 should in theory be much better than the Radeon HD 6670 (OEM) 1GB in general. (explain)
Texel RateThe Radeon HD 5850 is a lot (about 172%) better at texture filtering than the Radeon HD 6670 (OEM) 1GB. (explain)
Pixel RateThe Radeon HD 5850 will be much (approximately 263%) more effective at AA than the Radeon HD 6670 (OEM) 1GB, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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