Compare any two graphics cards:
Radeon HD 4850 X2 512MB vs Radeon HD 6670 (OEM) 1GB
IntroThe Radeon HD 4850 X2 512MB comes with a GPU core clock speed of 625 MHz, and the 512 MB of GDDR3 memory is set to run at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 TAUs, and 16 Raster Operation Units.Compare those specifications to the Radeon HD 6670 (OEM) 1GB, which comes with a GPU core clock speed of 800 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is made up of 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 4850 X2 512MB should theoretically be much superior to the Radeon HD 6670 (OEM) 1GB in general. (explain)
Texel RateThe Radeon HD 4850 X2 512MB is a lot (more or less 160%) faster with regards to texture filtering than the Radeon HD 6670 (OEM) 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 4850 X2 512MB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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