Compare any two graphics cards:
Radeon HD 4830 512MB vs Radeon HD 6570 (OEM) 2GB
IntroThe Radeon HD 4830 512MB features a GPU core speed of 575 MHz, and the 512 MB of GDDR3 RAM is set to run at 900 MHz through a 256-bit bus. It also is comprised of 640(128x5) Stream Processors, 32 Texture Address Units, and 16 ROPs.Compare those specs to the Radeon HD 6570 (OEM) 2GB, which uses a 40 nm design. AMD has set the core speed at 650 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this card. It features 480 SPUs as well as 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6570 (OEM) 2GB should in theory perform a bit faster than the Radeon HD 4830 512MB in general. (explain)
Texel RateThe Radeon HD 4830 512MB will be a small bit (approximately 18%) faster with regards to anisotropic filtering than the Radeon HD 6570 (OEM) 2GB. (explain)
Pixel RateThe Radeon HD 4830 512MB should be quite a bit (approximately 77%) faster with regards to FSAA than the Radeon HD 6570 (OEM) 2GB, and also able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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