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Radeon HD 4830 512MB vs Radeon HD 6570 (OEM) 2GB

Intro

The Radeon HD 4830 512MB uses a 55 nm design. ATi has set the core speed at 575 MHz. The GDDR3 RAM works at a speed of 900 MHz on this specific model. It features 640(128x5) SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 6570 (OEM) 2GB, which features core speeds of 650 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 480 SPUs along with 24 Texture Address Units and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 2GB 50 Watts
Radeon HD 4830 512MB 95 Watts
Difference: 45 Watts (90%)

Memory Bandwidth

In theory, the Radeon HD 6570 (OEM) 2GB should be 11% quicker than the Radeon HD 4830 512MB in general, due to its higher bandwidth. (explain)

Radeon HD 6570 (OEM) 2GB 64000 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 4830 512MB will be a little bit (more or less 18%) more effective at texture filtering than the Radeon HD 6570 (OEM) 2GB. (explain)

Radeon HD 4830 512MB 18400 Mtexels/sec
Radeon HD 6570 (OEM) 2GB 15600 Mtexels/sec
Difference: 2800 (18%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 4830 512MB is a better choice, and very much so. (explain)

Radeon HD 4830 512MB 9200 Mpixels/sec
Radeon HD 6570 (OEM) 2GB 5200 Mpixels/sec
Difference: 4000 (77%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4830 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6570 (OEM) 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4830 512MB Radeon HD 6570 (OEM) 2GB
Manufacturer ATi ATi
Year Oct 21, 2008 February 2011
Code Name RV770 LE Turks
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 575 MHz 650 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 640(128x5) 480
Texture Mapping Units 32 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 95 watts 50 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 18400 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 9200 Mpixels/sec 5200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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