Compare any two graphics cards:
Radeon HD 4750 vs Radeon HD 6570 (OEM) 1GB
IntroThe Radeon HD 4750 has a GPU clock speed of 730 MHz, and the 512 MB of GDDR5 memory runs at 800 MHz through a 128-bit bus. It also is comprised of 640(128x5) SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specifications to the Radeon HD 6570 (OEM) 1GB, which comes with a clock frequency of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is made up of 480 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4750 should in theory be a lot faster than the Radeon HD 6570 (OEM) 1GB overall. (explain)
Texel RateThe Radeon HD 4750 should be much (more or less 50%) better at texture filtering than the Radeon HD 6570 (OEM) 1GB. (explain)
Pixel RateThe Radeon HD 4750 should be a lot (more or less 125%) faster with regards to AA than the Radeon HD 6570 (OEM) 1GB, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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