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Compare any two graphics cards: 
 
 GeForce GTS 250 512MB vs Radeon HD 6570 (OEM) 1GB
 IntroThe GeForce GTS 250 512MB makes use of a 65/55 nm design. nVidia has set the core speed at 738 MHz. The GDDR3 memory is set to run at a speed of 1100 MHz on this specific model. It features 128 SPUs as well as 64 TAUs and 16 ROPs.Compare all of that to the Radeon HD 6570 (OEM) 1GB, which has core speeds of 650 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 memory. It features 480 SPUs along with 24 TAUs and 8 Rasterization Operator Units. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthAs far as performance goes, the GeForce GTS 250 512MB should in theory be quite a bit superior to the Radeon HD 6570 (OEM) 1GB overall. (explain) 
 Texel RateThe GeForce GTS 250 512MB should be quite a bit (about 203%) more effective at texture filtering than the Radeon HD 6570 (OEM) 1GB. (explain)
 Pixel RateIf using high levels of AA is important to you, then the GeForce GTS 250 512MB is superior to the Radeon HD 6570 (OEM) 1GB, and very much so. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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