Compare any two graphics cards:
GeForce GTX 260 vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce GTX 260 uses a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory is set to run at a speed of 999 MHz on this model. It features 192 SPUs along with 64 Texture Address Units and 28 Rasterization Operator Units.Compare those specs to the Radeon HD 6570 (OEM) 1GB, which features a clock speed of 650 MHz and a GDDR3 memory speed of 900 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 260 will be 289% quicker than the Radeon HD 6570 (OEM) 1GB overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 260 should be much (approximately 136%) better at texture filtering than the Radeon HD 6570 (OEM) 1GB. (explain)
Pixel RateThe GeForce GTX 260 will be quite a bit (more or less 210%) better at AA than the Radeon HD 6570 (OEM) 1GB, and also able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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