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GeForce GTS 250 512MB vs Radeon HD 6570 (OEM) 2GB

Intro

The GeForce GTS 250 512MB uses a 65/55 nm design. nVidia has set the core speed at 738 MHz. The GDDR3 memory works at a frequency of 1100 MHz on this particular card. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 6570 (OEM) 2GB, which features clock speeds of 650 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 480 SPUs as well as 24 TAUs and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 2GB 50 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 95 Watts (190%)

Memory Bandwidth

As far as performance goes, the GeForce GTS 250 512MB should theoretically be a little bit superior to the Radeon HD 6570 (OEM) 2GB in general. (explain)

GeForce GTS 250 512MB 70400 MB/sec
Radeon HD 6570 (OEM) 2GB 64000 MB/sec
Difference: 6400 (10%)

Texel Rate

The GeForce GTS 250 512MB is a lot (approximately 203%) more effective at texture filtering than the Radeon HD 6570 (OEM) 2GB. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
Radeon HD 6570 (OEM) 2GB 15600 Mtexels/sec
Difference: 31632 (203%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTS 250 512MB is the winner, by a large margin. (explain)

GeForce GTS 250 512MB 11808 Mpixels/sec
Radeon HD 6570 (OEM) 2GB 5200 Mpixels/sec
Difference: 6608 (127%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6570 (OEM) 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 512MB Radeon HD 6570 (OEM) 2GB
Manufacturer nVidia ATi
Year March 3, 2009 February 2011
Code Name G92a/b Turks
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 738 MHz 650 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1000 MHz
Unified Shaders 128 480
Texture Mapping Units 64 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 145 watts 50 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 64000 MB/sec
Texel Rate 47232 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 5200 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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