Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce GTX 260 216SP 55 nm makes use of a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 memory runs at a frequency of 999 MHz on this specific model. It features 216 SPUs as well as 72 TAUs and 28 Rasterization Operator Units.Compare those specifications to the Radeon HD 6570 (OEM) 1GB, which comes with a core clock frequency of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is comprised of 480 SPUs, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 260 216SP 55 nm should be a lot faster than the Radeon HD 6570 (OEM) 1GB overall. (explain)
Texel RateThe GeForce GTX 260 216SP 55 nm is much (about 166%) faster with regards to anisotropic filtering than the Radeon HD 6570 (OEM) 1GB. (explain)
Pixel RateThe GeForce GTX 260 216SP 55 nm will be a lot (approximately 210%) more effective at FSAA than the Radeon HD 6570 (OEM) 1GB, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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