Compare any two graphics cards:
VS

GeForce GTX 460 (OEM) vs Radeon HD 6570 (OEM) 1GB

Intro

The GeForce GTX 460 (OEM) has a clock speed of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 6570 (OEM) 1GB, which uses a 40 nm design. AMD has clocked the core frequency at 650 MHz. The GDDR3 memory works at a speed of 900 MHz on this specific card. It features 480 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 1GB 50 Watts
GeForce GTX 460 (OEM) 150 Watts
Difference: 100 Watts (200%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 (OEM) should perform much faster than the Radeon HD 6570 (OEM) 1GB in general. (explain)

GeForce GTX 460 (OEM) 108800 MB/sec
Radeon HD 6570 (OEM) 1GB 28800 MB/sec
Difference: 80000 (278%)

Texel Rate

The GeForce GTX 460 (OEM) will be a lot (about 133%) faster with regards to anisotropic filtering than the Radeon HD 6570 (OEM) 1GB. (explain)

GeForce GTX 460 (OEM) 36400 Mtexels/sec
Radeon HD 6570 (OEM) 1GB 15600 Mtexels/sec
Difference: 20800 (133%)

Pixel Rate

The GeForce GTX 460 (OEM) is quite a bit (about 300%) faster with regards to full screen anti-aliasing than the Radeon HD 6570 (OEM) 1GB, and able to handle higher screen resolutions better. (explain)

GeForce GTX 460 (OEM) 20800 Mpixels/sec
Radeon HD 6570 (OEM) 1GB 5200 Mpixels/sec
Difference: 15600 (300%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 6570 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 (OEM) Radeon HD 6570 (OEM) 1GB
Manufacturer nVidia AMD
Year October 2010 February 2011
Code Name GF104 Turks
Memory 1024 MB 1024 MB
Core Speed 650 MHz 650 MHz
Memory Speed 3400 MHz 1800 MHz
Power (Max TDP) 150 watts 50 watts
Bandwidth 108800 MB/sec 28800 MB/sec
Texel Rate 36400 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 5200 Mpixels/sec
Unified Shaders 336 480
Texture Mapping Units 56 24
Render Output Units 32 8
Bus Type GDDR5 GDDR3
Bus Width 256-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 715 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 6570 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield