Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce GTX 560 Ti comes with a core clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 384 SPUs, 64 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon HD 6570 (OEM) 1GB, which uses a 40 nm design. AMD has clocked the core speed at 650 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this specific card. It features 480 SPUs as well as 24 TAUs and 8 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 560 Ti should perform a lot faster than the Radeon HD 6570 (OEM) 1GB in general. (explain)
Texel RateThe GeForce GTX 560 Ti should be quite a bit (about 237%) more effective at anisotropic filtering than the Radeon HD 6570 (OEM) 1GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 560 Ti is superior to the Radeon HD 6570 (OEM) 1GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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