Compare any two graphics cards:
GeForce GT 220 GDDR3 vs Radeon HD 6450 (OEM) 1GB
IntroThe GeForce GT 220 GDDR3 features a core clock frequency of 625 MHz and a GDDR3 memory speed of 1012 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is made up of 48 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specifications to the Radeon HD 6450 (OEM) 1GB, which comes with a core clock speed of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 64-bit memory bus, and uses a 40 nm design. It is made up of 160 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 220 GDDR3 should theoretically be just a bit better than the Radeon HD 6450 (OEM) 1GB in general. (explain)
Texel RateThe GeForce GT 220 GDDR3 is a lot (approximately 67%) faster with regards to texture filtering than the Radeon HD 6450 (OEM) 1GB. (explain)
Pixel RateThe GeForce GT 220 GDDR3 should be much (approximately 67%) faster with regards to AA than the Radeon HD 6450 (OEM) 1GB, and also able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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