Compare any two graphics cards:
GeForce GT 320 vs Radeon HD 6450 (OEM) 1GB
IntroThe GeForce GT 320 comes with a core clock speed of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is made up of 72 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the Radeon HD 6450 (OEM) 1GB, which comes with a GPU core clock speed of 750 MHz, and 1024 MB of GDDR5 memory running at 900 MHz through a 64-bit bus. It also features 160 SPUs, 8 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6450 (OEM) 1GB should theoretically be just a bit faster than the GeForce GT 320 in general. (explain)
Texel RateThe GeForce GT 320 will be quite a bit (about 116%) better at texture filtering than the Radeon HD 6450 (OEM) 1GB. (explain)
Pixel RateThe GeForce GT 320 will be quite a bit (more or less 44%) better at anti-aliasing than the Radeon HD 6450 (OEM) 1GB, and also able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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