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GeForce GTX 560 Ti vs Radeon HD 6790

Intro

The GeForce GTX 560 Ti comes with a core clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 384 SPUs, 64 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon HD 6790, which features a clock frequency of 840 MHz and a GDDR5 memory speed of 1050 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is made up of 800 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 3466 points
Radeon HD 6790 2150 points
Difference: 1316 (61%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6790 150 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

In theory, the Radeon HD 6790 will be 5% quicker than the GeForce GTX 560 Ti overall, because of its higher bandwidth. (explain)

Radeon HD 6790 134400 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 6144 (5%)

Texel Rate

The GeForce GTX 560 Ti should be much (approximately 57%) more effective at anisotropic filtering than the Radeon HD 6790. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 19008 (57%)

Pixel Rate

The GeForce GTX 560 Ti should be quite a bit (approximately 96%) more effective at FSAA than the Radeon HD 6790, and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 12864 (96%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Radeon HD 6790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon HD 6790
Manufacturer nVidia AMD
Year January 2011 April 2011
Code Name GF114 Barts LE
Memory 1024 MB 1024 MB
Core Speed 822 MHz 840 MHz
Memory Speed 4008 MHz 4200 MHz
Power (Max TDP) 170 watts 150 watts
Bandwidth 128256 MB/sec 134400 MB/sec
Texel Rate 52608 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 13440 Mpixels/sec
Unified Shaders 384 800
Texture Mapping Units 64 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 1700 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon HD 6790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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