Compare any two graphics cards:
Radeon HD 4830 1GB vs Radeon HD 6790
IntroThe Radeon HD 4830 1GB uses a 55 nm design. AMD has clocked the core speed at 575 MHz. The GDDR4 RAM runs at a speed of 900 MHz on this specific model. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 ROPs.Compare that to the Radeon HD 6790, which uses a 40 nm design. AMD has set the core frequency at 840 MHz. The GDDR5 RAM is set to run at a speed of 1050 MHz on this specific model. It features 800 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6790 should in theory be much superior to the Radeon HD 4830 1GB overall. (explain)
Texel RateThe Radeon HD 6790 is quite a bit (approximately 83%) more effective at texture filtering than the Radeon HD 4830 1GB. (explain)
Pixel RateThe Radeon HD 6790 should be much (about 46%) better at full screen anti-aliasing than the Radeon HD 4830 1GB, and capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!