Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GTX 1630
IntroThe GeForce 8800 Ultra makes use of a 90 nm design. nVidia has set the core speed at 612 MHz. The GDDR3 memory works at a speed of 1080 MHz on this specific card. It features 128 SPUs as well as 64 Texture Address Units and 24 Rasterization Operator Units.Compare all that to the GeForce GTX 1630, which has a clock speed of 1740 MHz and a GDDR6 memory frequency of 1500 MHz. It also uses a 64-bit memory bus, and uses a 12 nm design. It is comprised of 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 Ultra is 5% faster than the GeForce GTX 1630 overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1630 is quite a bit (approximately 42%) better at AF than the GeForce 8800 Ultra. (explain)
Pixel RateThe GeForce GTX 1630 should be a lot (about 90%) faster with regards to AA than the GeForce 8800 Ultra, and also will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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