Compare any two graphics cards:
Radeon R9 Nano vs Radeon RX 6950 XT
IntroThe Radeon R9 Nano comes with a core clock speed of 1000 MHz and a HBM memory speed of 500 MHz. It also makes use of a 4096-bit bus, and makes use of a 28 nm design. It features 4096 SPUs, 256 TAUs, and 64 ROPs.Compare that to the Radeon RX 6950 XT, which has clock speeds of 1925 MHz on the GPU, and 2250 MHz on the 16384 MB of GDDR6 RAM. It features 5120 SPUs along with 320 TAUs and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6950 XT should theoretically be a little bit better than the Radeon R9 Nano in general. (explain)
Texel RateThe Radeon RX 6950 XT is a lot (more or less 141%) more effective at AF than the Radeon R9 Nano. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 6950 XT is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!