Compare any two graphics cards:
VS

GeForce 8800 GTS (G92) vs GeForce 9600 GT 512MB

Intro

The GeForce 8800 GTS (G92) makes use of a 65 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 RAM runs at a speed of 970 MHz on this model. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the GeForce 9600 GT 512MB, which has GPU clock speed of 650 MHz, and 512 MB of GDDR3 memory set to run at 900 MHz through a 256-bit bus. It also is made up of 64 Stream Processors, 32 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 40 Watts (42%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G92) should perform a bit faster than the GeForce 9600 GT 512MB overall. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 4480 (8%)

Texel Rate

The GeForce 8800 GTS (G92) is quite a bit (approximately 100%) faster with regards to anisotropic filtering than the GeForce 9600 GT 512MB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 20800 (100%)

Pixel Rate

Both cards have exactly the same pixel rate, so theoretically they should perform equally good at at full screen anti-aliasing, and be able to handle the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

GeForce 9600 GT 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G92) GeForce 9600 GT 512MB
Manufacturer nVidia nVidia
Year Dec 2007 Feb 2008
Code Name G92 G94a/b
Memory 512 MB 512 MB
Core Speed 650 MHz 650 MHz
Memory Speed 1940 MHz 1800 MHz
Power (Max TDP) 135 watts 95 watts
Bandwidth 62080 MB/sec 57600 MB/sec
Texel Rate 41600 Mtexels/sec 20800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 10400 Mpixels/sec
Unified Shaders 128 64
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65 nm 65/55 nm
Transistors 754 million 505 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

GeForce 9600 GT 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield