Compare any two graphics cards:
GeForce GTX 980M vs Radeon HD 5850
IntroThe GeForce GTX 980M uses a 28 nm design. nVidia has clocked the core frequency at 1038 MHz. The GDDR5 memory works at a speed of 1000 MHz on this model. It features 1536 SPUs as well as 96 Texture Address Units and 64 ROPs.Compare that to the Radeon HD 5850, which features a clock speed of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It is made up of 1440(288x5) SPUs, 72 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same bandwidth, so in theory they should have identical performance. (explain)
Texel RateThe GeForce GTX 980M will be quite a bit (more or less 91%) faster with regards to anisotropic filtering than the Radeon HD 5850. (explain)
Pixel RateThe GeForce GTX 980M is much (about 186%) more effective at FSAA than the Radeon HD 5850, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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