Compare any two graphics cards:
GeForce 9600 GSO 512MB vs Radeon R7 250X 2GB
IntroThe GeForce 9600 GSO 512MB makes use of a 65/55 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this particular card. It features 96 SPUs along with 48 TAUs and 16 Rasterization Operator Units.Compare all that to the Radeon R7 250X 2GB, which comes with clock speeds of 1000 MHz on the GPU, and 1125 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R7 250X 2GB should perform much faster than the GeForce 9600 GSO 512MB in general. (explain)
Texel RateThe Radeon R7 250X 2GB should be quite a bit (about 28%) more effective at anisotropic filtering than the GeForce 9600 GSO 512MB. (explain)
Pixel RateThe Radeon R7 250X 2GB should be quite a bit (more or less 54%) better at anti-aliasing than the GeForce 9600 GSO 512MB, and also should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!