Compare any two graphics cards:
GeForce RTX 4080 vs Radeon RX 6950 XT
IntroThe GeForce RTX 4080 features core clock speeds of 2205 MHz on the GPU, and 1400 MHz on the 16384 MB of GDDR6X RAM. It features 9728 SPUs as well as 304 TAUs and 112 Rasterization Operator Units.Compare those specifications to the Radeon RX 6950 XT, which features core clock speeds of 1925 MHz on the GPU, and 2250 MHz on the 16384 MB of GDDR6 RAM. It features 5120 SPUs as well as 320 TAUs and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 4080 should in theory be much faster than the Radeon RX 6950 XT overall. (explain)
Texel RateThe GeForce RTX 4080 will be just a bit (more or less 9%) faster with regards to anisotropic filtering than the Radeon RX 6950 XT. (explain)
Pixel RateThe GeForce RTX 4080 is a little bit (more or less 0%) faster with regards to full screen anti-aliasing than the Radeon RX 6950 XT, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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