Compare any two graphics cards:
Radeon R9 Fury X vs Radeon RX 6950 XT
IntroThe Radeon R9 Fury X has core clock speeds of 1050 MHz on the GPU, and 500 MHz on the 4096 MB of HBM memory. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.Compare all that to the Radeon RX 6950 XT, which comes with GPU core speed of 1925 MHz, and 16384 MB of GDDR6 memory running at 2250 MHz through a 256-bit bus. It also is made up of 5120 Stream Processors, 320 TAUs, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6950 XT should be 15% faster than the Radeon R9 Fury X in general, because of its higher data rate. (explain)
Texel RateThe Radeon RX 6950 XT is a lot (approximately 129%) faster with regards to texture filtering than the Radeon R9 Fury X. (explain)
Pixel RateThe Radeon RX 6950 XT should be a lot (more or less 267%) more effective at FSAA than the Radeon R9 Fury X, and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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