Compare any two graphics cards:
GeForce RTX 3060 vs Radeon RX 6750 XT
IntroThe GeForce RTX 3060 has a GPU core clock speed of 1320 MHz, and the (Unknown) MB of GDDR6 RAM runs at 1875 MHz through a 192-bit bus. It also features 3584 SPUs, 112 TAUs, and 48 ROPs.Compare all of that to the Radeon RX 6750 XT, which has GPU clock speed of 2150 MHz, and 12288 MB of GDDR6 memory running at 2250 MHz through a 192-bit bus. It also is comprised of 2560 Stream Processors, 160 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6750 XT should be a bit faster than the GeForce RTX 3060 overall. (explain)
Texel RateThe Radeon RX 6750 XT is much (about 133%) more effective at AF than the GeForce RTX 3060. (explain)
Pixel RateThe Radeon RX 6750 XT will be a lot (more or less 117%) better at FSAA than the GeForce RTX 3060, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!