Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon R7 250
IntroThe GeForce GTX 650 Ti 2GB features clock speeds of 928 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs as well as 64 Texture Address Units and 16 ROPs.Compare those specifications to the Radeon R7 250, which uses a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 RAM works at a speed of 1150 MHz on this specific model. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 650 Ti 2GB should theoretically be a little bit superior to the Radeon R7 250 overall. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB will be much (more or less 147%) faster with regards to anisotropic filtering than the Radeon R7 250. (explain)
Pixel RateThe GeForce GTX 650 Ti 2GB is a lot (about 86%) better at AA than the Radeon R7 250, and also will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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