Compare any two graphics cards:
GeForce GTX 470 vs Radeon HD 5850
IntroThe GeForce GTX 470 comes with a GPU core speed of 607 MHz, and the 1280 MB of GDDR5 memory is set to run at 837 MHz through a 320-bit bus. It also features 448 Stream Processors, 56 TAUs, and 40 Raster Operation Units.Compare all of that to the Radeon HD 5850, which uses a 40 nm design. AMD has set the core speed at 725 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this particular card. It features 1440(288x5) SPUs as well as 72 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 470 should in theory perform just a bit faster than the Radeon HD 5850 in general. (explain)
Texel RateThe Radeon HD 5850 will be quite a bit (about 54%) faster with regards to AF than the GeForce GTX 470. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 470 is superior to the Radeon HD 5850, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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